Elden Ring: Accessibility Without Losing Identity

Introduction

drawing of the Elden Ring logo

We aimed to identify accessibility gaps while respecting the game’s design philosophy and player expectations.

Our accessibility assessment revealed a mix of promising steps forward and significant areas for improvement in Elden Ring. While the game demonstrates progress compared to earlier FromSoftware titles, numerous barriers still remain.

Key challenges include: low-contrast visuals, limited accessibility options for menu navigation, and unclear system feedback. For new players, the absence of clear onboarding and support systems add to the game’s steep learning curve. These barriers not only exclude players with disabilities but also detract from the experience for broader audiences. By addressing these barriers, Elden Ring could strike a balance between its challenging gameplay and a more inclusive design.

Accessibility Improvements

Innovations in Player Traversal

The player character riding Torrent, a horse-like mount with crescent horns, in an open-world setting against a cloudy sky and golden trees.

Input Customization

Elden Ring’s Key Bindings Menu featuring camera and movement controls available to be remapped either Keyboard or Mouse.

Accessibility Barriers

Visual Accessibility

Player character overlooking a foggy cliffside landscape. The top-center compass appears difficult to read against the grey-white sky.
Comparison Slider between a Elden Ring’s Default Rebirth Menu (Left) and with a Protanopia simulation filter applied (Right)
Elden Ring’s Inventory Menu, focused on the ‘Info’ tab. Info is out of place amongst other Inventory tabs such as chest, arms, leg armor, and talismans.

Audio Accessibility

A screen from Elden Ring’s opening cinematic with subtitles enabled. The scene features a hammer striking, creating a large fire-like yellow portion on the lower screen. The yellow background makes Elden Ring’s white and drop shadowed text more difficult to read.

Input Accessibility

Engineer Perspectives

Engineer A: The Veteran Player

a hand drawn portrait of Elden Ring character Malenia facing the right.
She is equipped with her gold winged helmet, gold prosthetic left arm, and red cape. Under her helmet is a wave of red hair

Engineer B: The Newcomer

drawing of a player character sitting near a Site of Grace. The player is dressed in red and silver armor. The site of grace is a pillar of light with yellow ribboning. The pose resembles sitting near a campfire.

Collaborative Insights

Our Insights Imagined

Comparison Slider between the Default Elden Ring Status Menu (Left) and Accessibility Labs’ Envisioned Mock-up (Right)

Our Mock-up Changes Explained:

Modding Community Contributions

Detailed Item Descriptions: Clarity and Precision

Seamless Co-op: A Game-Changer for Multiplayer

drawing of Elden Ring's Starscourge Radahn. He is stylized to be rounder and cuter. He is dressed in gold and grey armor, supported by his fluff of red hair and cape. He is riding on the back of his spindly and exhausted horse Leonard, whom he is drastically oversized for.

Conclusion

Drawing of Elden Ring's Melina facing to the left. She is smiling with her long pink hair tucked behind her right ear. Around her right eyelid is a facial marking resembling a scythe with four spikes.